The Academic Perspective Procedia publishes Academic Platform symposiums papers as three volumes in a year. DOI number is given to all of our papers.
Publisher : Academic Perspective
Journal DOI : 10.33793/acperpro
Journal eISSN : 2667-5862
 Ulusal Siber Güvenlik Stratejisi ve Eylem Stratejisi, Ulaştırma ve Altyapı Bakanlığı, https://hgm.uab.gov.tr//uploads/pages/siberguvenlik/ulusal-siber-guvenlik-stratejisi-ep-2020-2023.pdf [Accessed 5 July 2022].
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 Özçelik İ, İskefiyeli M, Balta M, Akpinar KO and Toker FS. CENTER Energy: A Secure Testbed Infrastructure Proposal for Electricity Power Grid. In: International Conference on Information Security and Cryptology (ISCTURKEY) 2021:149-154.
 Özçelik İ, İskefiyeli M, Balta M and Toker FS. Testbed Infrastructure Proposal (Center Energy) for Electricity Power Grid and Defence in Depth Practice on The Proposal. International Journal of Information Security Science 2022; 11-2:52-68
 Blazic BJ. Changing the landscape of cybersecurity education in the EU: Will the new approach produce the required cybersecurity skills?. Educ Inf Technol 2022;27:3011–3036.
 Research Report: The Life and Times of Cybersecurity Professionals 2018, In: Jon Oltsik, 2019.
 Craig, AB, Sherman WR and Will JD. Developing virtual reality applications: Foundations of effective design. In: Morgan Kaufmann, Burlington, MA, USA, 2009.
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 Ip HH and Li C. Virtual reality-based learning environments: Recent developments and ongoing challenges. In:International conference on hybrid learning and continuing education 2015:3-14.
 Fung FM, Choo WY, Ardisara A, Zimmermann CD, Watts S, Koscielniak T et al. Applying a virtual reality platform in environmental chemistry education to conduct a field trip to an overseas site. Journal of Chemical Education 2019; 96(2):382–386.
 Christopoulos A, Mystakidis S, Cachafeiro E and Laakso MJ. Escaping the cell: virtual reality escape rooms in biology education. Behaviour & Information Technology 2022:1-18.
 Chenrai P and Jitmahantakul S. Applying virtual reality technology to geoscience classrooms. Review of International Geographical Education Online 2019;9(3):577-590.
 Foreman N. Virtual reality in psychology. Themes in Science and Technology Education, 2019;2(1-2):225-252.
 Oz C, Serttas S, Ayar K, Findik F. Effect of Virtual Welding Simulator on Tig Welding Training. Journal of Materials Education. 2015;37:197-218
 Virvou M, Katsionis G, Manos K. Combining software games with education: Evaluation of its educational effectiveness. Educational Technology & Society 2005;8(2):54–65.
 Veronica SP. Reasons to use virtual reality in education and training courses and a model to determine when to use virtual reality. Themes in Science and Technology Education 2010;2:1-2
 Jin Q, Liu Y, Yarosh S, Han B,Qian F. How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education. In CHI Conference on Human Factors in Computing Systems 2022; 17; 1-17.
 Alghamdi MY, Younis AY. The use of computer games for teaching and learning cybersecurity in higher education institutions. Journal of Engg. Research 2021; 9: 143-152.
 Seo J, Bruner M, Payne A , Gober N, McMullen D, Chakravorty D. Using Virtual Reality to Enforce Principles of Cybersecurity. The Journal of Computational Science Education;2019.
 Kullman K, Ryan M,Trossbach L. R/MR Supporting the Future of Defense 2019; 181-186.
 Giannakas F, Troussas C, Krouska A, Voyiatzis I, Sgouropoulou C. Blending cybersecurity education with IoT devices: A u-Learning scenario for introducing the man-in-the-middle attack. Information Security Journal: A Global Perspective 2022; 1-12.
 Bernal IFM. Lozano-Ramírez, NE, Cortés JMP, Valdivia S, Muñoz R, Aragón J et al. An Immersive Virtual Reality Training Game for Power Substations Evaluated in Terms of Usability and Engagement. Appl. Sci. 2022;12:711
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 Bangor A, Kortum PT, Miller JT. Determining What Individual SUS Scores Mean: Adding an Adjective Rating Scale, Journal of Usability Studies 2009:114-123
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